So I have a character blueprint and want it to be spawned through a spawner blueprint.
It now sometimes gets placed halfway into the ground and falls through. I can sense this is because the inherited capsule component goes halfway into the ground too. I can’t reposition it though, because it’s root / inherited.
I managed to solve this by adding the capsule’s half height as a local actor offset right after spawning it, but this doesn’t seem like a very clean solution. Is there a common way to deal with this?
Why is the capsules pivot point halfway into the ground anyways?