Inherited capsule component placed inside ground
So I have a character blueprint and want it to be spawned through a spawner blueprint.
It now sometimes gets placed halfway into the ground and falls through. I can sense this is because the inherited capsule component goes halfway into the ground too. I can't reposition it though, because it's root / inherited.
I managed to solve this by adding the capsule's half height as a local actor offset right after spawning it, but this doesn't seem like a very clean solution. Is there a common way to deal with this?
Why is the capsules pivot point halfway into the ground anyways?
asked Feb 17 '17 at 08:12 PM in Blueprint Scripting
You need to add the Characters' Capsule Half Height additionally to the original Spawn Location's Z.
answered Feb 17 '17 at 09:42 PM
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