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Why is Skeletal Mesh not changing LODs in viewport/persona?

I just upgraded to 4.15. I have an issue that the Skeletal Mesh is always lowest LOD (so LOD2 in my case) when I either play in editor or preview mesh in the Persona.

The mesh LOD transitions are ok in packaged game. I think this is UE-42013 issue already reported for 4.16. It also happens for 4.15 for me. So I guess this is more like a bug report than a question.

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asked Feb 17 '17 at 09:27 PM in Rendering

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avatar image ziga.osolin Feb 23 '17 at 03:29 PM

Bump. Does any else have this issue. I guess this is connected to auto-generated LODs, I use InstaLOD for that (maybe simplygon works ok).

avatar image ziga.osolin Mar 08 '17 at 09:22 PM

I actually tried it in the build and it also does not work ... :( Does anyone else have this problem for skeletal mesh LODs?

avatar image Alexallright Apr 04 '17 at 10:45 AM

I also have this problem. I can see lod1 and lod2, but I cant see lod 0.

avatar image Alkher83 Jan 28 '19 at 03:11 PM

Same problem on the 4.21 ! What's the solution (if any) ? thx

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