Why is Skeletal Mesh not changing LODs in viewport/persona?
I just upgraded to 4.15. I have an issue that the Skeletal Mesh is always lowest LOD (so LOD2 in my case) when I either play in editor or preview mesh in the Persona.
The mesh LOD transitions are ok in packaged game. I think this is UE-42013 issue already reported for 4.16. It also happens for 4.15 for me. So I guess this is more like a bug report than a question.
asked Feb 17 '17 at 09:27 PM in Rendering
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