Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

hard light gradation

Hello community,

how can I solve these hard light gradations on my wall mesh?

light is a static point light!

PLEASE help me! THANK'S in advance! ;)alt text

Product Version: UE 4.15
light problem.png (556.5 kB)
more ▼

asked Feb 17 '17 at 10:59 PM in Rendering

avatar image


avatar image NasteX Mar 07 '17 at 11:43 AM

Lower Static Lightning Level Scale (inside the lightmass settings) value to 0.1 (it will explode baking time). :)

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

As NasteX says, use lower Static Lighting Level Scale. Often even 0.5 can help a lot. And set higher indirect lighting quality too, in the same World settings -> Lightmass tab. It's an issue of UE which won't be solved (according to developers, it's a matter of baking optimization).




more ▼

answered Apr 22 '17 at 02:19 PM

avatar image

Oskar Świerad
408 13 31 29

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question