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hard light gradation

Hello community,

how can I solve these hard light gradations on my wall mesh?

light is a static point light!

PLEASE help me! THANK'S in advance! ;)alt text

Product Version: UE 4.15
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light problem.png (556.5 kB)
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asked Feb 17 '17 at 10:59 PM in Rendering

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CloudDE
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avatar image NasteX Mar 07 '17 at 11:43 AM

Lower Static Lightning Level Scale (inside the lightmass settings) value to 0.1 (it will explode baking time). :)

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1 answer: sort voted first

As NasteX says, use lower Static Lighting Level Scale. Often even 0.5 can help a lot. And set higher indirect lighting quality too, in the same World settings -> Lightmass tab. It's an issue of UE which won't be solved (according to developers, it's a matter of baking optimization).

https://answers.unrealengine.com/questions/20928/lighting-problem-on-modular-floor-tiles.html

Regards,

Oskar

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answered Apr 22 '17 at 02:19 PM

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Oskar Świerad
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