hard light gradation
how can I solve these hard light gradations on my wall mesh?
light is a static point light!
PLEASE help me! THANK'S in advance! ;)
asked Feb 17 '17 at 10:59 PM in Rendering
As NasteX says, use lower Static Lighting Level Scale. Often even 0.5 can help a lot. And set higher indirect lighting quality too, in the same World settings -> Lightmass tab. It's an issue of UE which won't be solved (according to developers, it's a matter of baking optimization).
answered Apr 22 '17 at 02:19 PM
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