Hi, I’ve been assigned with a task to create our own Stat Window Profiler with specific performance data.
Alot of these stats are being tracked already in other StatGroups ( Stat Engine, Stat Particles etc )
Is there any way of accessing other StatGroup declared values? For example, STAT_StaticMeshTriangles is being incremented in several spots in UE4.
The closest Ive gotten is to use FStatsThreadState::GetLocalState() to pull reference from the stats thread, but that only retreives data if that stat window is currently open…
I might just have to brute force it, declare my own Stats and copy/paste the CycleCounters and Increments in the same place.
Thank you so much