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Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Error on package

the packaging is blocked shortly and I receive this log:

someone help me?

 LogPlatformFile: Not using cached read wrapper
 LogInit:Display: RandInit(-883208389) SRandInit(-883208389).
 LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
 LogStats: Stats thread started at 0.075559
 LogPluginManager: Loaded Plugin Paper2D, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
 LogPluginManager: Loaded Plugin LightPropagationVolume, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
 LogPluginManager: Loaded Plugin BlankPlugin, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
 LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
 LogPluginManager: Loaded Plugin GitSourceControl, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
 LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
 LogPluginManager: Loaded Plugin NullSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
 LogPluginManager: Loaded Plugin OneSkyLocalizationService, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
 LogPluginManager: Loaded Plugin PerforceSourceControl, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
 LogPluginManager: Loaded Plugin SubversionSourceControl, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
 LogPluginManager: Loaded Plugin UObjectPlugin, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
 LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
 LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
 LogPluginManager: Loaded Plugin AudioCapture, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/AudioCapture/AudioCapture.uplugin
 LogPluginManager: Loaded Plugin EpicSurvey, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
 LogPluginManager: Loaded Plugin MacGraphicsSwitching, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
 LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
 LogPluginManager: Loaded Plugin PluginBrowser, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
 LogPluginManager: Loaded Plugin SpeedTreeImporter, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
 LogPluginManager: Loaded Plugin SuperSearchEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
 LogPluginManager: Loaded Plugin AlembicImporter, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
 LogPluginManager: Loaded Plugin BlueprintStats, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
 LogPluginManager: Loaded Plugin CharacterAI, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
 LogPluginManager: Loaded Plugin CodeEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
 LogPluginManager: Loaded Plugin CodeView, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
 LogPluginManager: Loaded Plugin HTML5Networking, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
 LogPluginManager: Loaded Plugin OSVR, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
 LogPluginManager: Loaded Plugin Phya, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/Phya/Phya.uplugin
 LogPluginManager: Loaded Plugin SignificanceManager, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
 LogPluginManager: Loaded Plugin SimpleHMD, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
 LogPluginManager: Loaded Plugin StereoPanorama, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
 LogPluginManager: Loaded Plugin StructBox, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
 LogPluginManager: Loaded Plugin Substance, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Marketplace/Substance/Substance.uplugin
 LogPluginManager: Loaded Plugin AndroidMedia, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
 LogPluginManager: Loaded Plugin AvfMedia, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
 LogPluginManager: Loaded Plugin MediaPlayerEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
 LogPluginManager: Loaded Plugin WmfMedia, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
 LogPluginManager: Loaded Plugin MessagingDebugger, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
 LogPluginManager: Loaded Plugin TcpMessaging, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
 LogPluginManager: Loaded Plugin UdpMessaging, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
 LogPluginManager: Loaded Plugin LevelSequenceEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
 LogPluginManager: Loaded Plugin MatineeToLevelSequence, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
 LogPluginManager: Loaded Plugin NetcodeUnitTest, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
 LogPluginManager: Loaded Plugin NUTUnrealEngine4, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemGameCircle, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGameCircle/OnlineSubsystemGameCircle.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
 LogPluginManager: Loaded Plugin OnlineFramework, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystem, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemNull, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
 LogPluginManager: Loaded Plugin IOSTapJoy, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
 LogPluginManager: Loaded Plugin AllrightRig, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AllrightRig/AllrightRig.uplugin
 LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
 LogPluginManager: Loaded Plugin AnalyticsMulticast, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
 LogPluginManager: Loaded Plugin Apsalar, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
 LogPluginManager: Loaded Plugin FileLogging, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
 LogPluginManager: Loaded Plugin Flurry, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
 LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
 LogPluginManager: Loaded Plugin AndroidMoviePlayer, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
 LogPluginManager: Loaded Plugin AppleMoviePlayer, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
 LogPluginManager: Loaded Plugin ArchVisCharacter, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
 LogPluginManager: Loaded Plugin CableComponent, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
 LogPluginManager: Loaded Plugin CustomMeshComponent, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
 LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
 LogPluginManager: Loaded Plugin GearVR, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
 LogPluginManager: Loaded Plugin GoogleVRController, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
 LogPluginManager: Loaded Plugin GoogleVRHMD, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
 LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
 LogPluginManager: Loaded Plugin LeapMotion, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
 LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
 LogPluginManager: Loaded Plugin MIDIDevice, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/MIDIDevice/MIDIDevice.uplugin
 LogPluginManager: Loaded Plugin MobilePatchingUtils, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/MobilePatchingUtils/MobilePatchingUtils.uplugin
 LogPluginManager: Loaded Plugin Ansel, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Nvidia/Ansel/Ansel.uplugin
 LogPluginManager: Loaded Plugin OculusAudio, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
 LogPluginManager: Loaded Plugin OculusInput, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
 LogPluginManager: Loaded Plugin OculusLibrary, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
 LogPluginManager: Loaded Plugin OculusRift, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
 LogPluginManager: Loaded Plugin Oodle, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
 LogPluginManager: Loaded Plugin ProceduralMeshComponent, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
 LogPluginManager: Loaded Plugin SoundMod, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
 LogPluginManager: Loaded Plugin SoundVisualizations, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
 LogPluginManager: Loaded Plugin SteamController, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
 LogPluginManager: Loaded Plugin SteamVR, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
 LogPluginManager: Loaded Plugin WebBrowserWidget, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
 LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
 LogPluginManager: Loaded Plugin WindowsMoviePlayer, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
 LogPluginManager: Loaded Plugin ScriptPlugin, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
 LogPluginManager: Loaded Plugin SlateRemote, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
 LogPluginManager: Loaded Plugin EditorTests, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/EditorTests/EditorTests.uplugin
 LogPluginManager: Loaded Plugin FbxAutomationTestBuilder, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/FbxAutomationTestBuilder/FbxAutomationTestBuilder.uplugin
 LogPluginManager: Loaded Plugin FunctionalTestingEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/FunctionalTestingEditor/FunctionalTestingEditor.uplugin
 LogPluginManager: Loaded Plugin RuntimeTests, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/RuntimeTests/RuntimeTests.uplugin
 LogPluginManager: Loaded Plugin ScreenshotTools, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/ScreenshotTools/ScreenshotTools.uplugin
 LogInit: Using libcurl 7.47.1
 LogInit:  - built for x86_64-pc-win32
 LogInit:  - supports SSL with OpenSSL/1.0.2g
 LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
 LogInit:  - other features:
 LogInit:      CURL_VERSION_SSL
 LogInit:      CURL_VERSION_LIBZ
 LogInit:      CURL_VERSION_IPV6
 LogInit:      CURL_VERSION_ASYNCHDNS
 LogInit:      CURL_VERSION_LARGEFILE
 LogInit:      CURL_VERSION_IDN
 LogInit:  CurlRequestOptions (configurable via config and command line):
 LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
 LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
 LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
 LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
 LogInit: Build: ++UE4+Release-4.14-CL-3249277
 LogInit: Engine Version: 4.14.3-3249277+++UE4+Release-4.14
 LogInit: Compatible Engine Version: 4.14.0-3195953+++UE4+Release-4.14
 LogInit: Net CL: 3195953
 LogDevObjectVersion: Number of dev versions registered: 13
 LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 7
 LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
 LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
 LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 8
 LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 17
 LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
 LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
 LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
 LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
 LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
 LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
 LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 1
 LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
 LogInit: Compiled (64-bit): Jan  6 2017 10:49:43
 LogInit: Compiled with Visual C++: 19.00.23026.00
 LogInit: Build Configuration: Development
 LogInit: Branch Name: ++UE4+Release-4.14
 LogInit: Command line:  
 LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.14/Engine/Binaries/Win64/
 LogInit: Installed Engine Build: 1
 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
 LogInit: Object subsystem initialized
 LogInit: Selected Device Profile: [Windows]
 LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
 LogInit: Computer: BLACKSTAR-PC
 LogInit: User: BlackStar
 LogInit: CPU Page size=65536, Cores=4
 LogInit: High frequency timer resolution =3.417967 MHz
 LogMemory: Memory total: Physical=15.9GB (16GB approx)
 LogMemory: Platform Memory Stats for Windows
 LogMemory: Process Physical Memory: 269.74 MB used, 269.74 MB peak
 LogMemory: Process Virtual Memory: 262.73 MB used, 262.73 MB peak
 LogMemory: Physical Memory: 6698.91 MB used,  9622.55 MB free, 16321.46 MB total
 LogMemory: Virtual Memory: 677.00 MB used,  9622.55 MB free, 134217728.00 MB total
 LogTextLocalizationManager: No translations for ('it-IT') exist, falling back to 'en' for localization and internationalization data.
 LogD3D11RHI: D3D11 adapters:
 LogD3D11RHI:    0. 'NVIDIA GeForce GTX 580' (Feature Level 11_0)
 LogD3D11RHI:       1488/0/8160 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
 LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
 LogD3D11RHI:       0/0/8160 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
 LogD3D11RHI: Chosen D3D11 Adapter: 0
 LogD3D11RHI: Creating new Direct3DDevice
 LogD3D11RHI:     GPU DeviceId: 0x1080 (for the marketing name, search the web for "GPU Device Id")
 LogWindows: EnumDisplayDevices:
 LogWindows:    0. 'NVIDIA GeForce GTX 580' (P:1 D:1)
 LogWindows:    1. 'NVIDIA GeForce GTX 580' (P:0 D:0)
 LogWindows: DebugString: FoundDriverCount:2 
 LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 580
 LogD3D11RHI:   Driver Version: 378.66 (internal:21.21.13.7866, unified:378.66)
 LogD3D11RHI:      Driver Date: 2-9-2017
 LogRHI: Texture pool is 1041 MB (70% of 1488 MB)
 LogD3D11RHI:Warning: Timestamp queries are currently disabled on this hardware due to instability. Realtime GPU stats will not be available. You can override this behaviour by setting r.NVIDIATimestampWorkaround to 0
 LogD3D11RHI: Async texture creation enabled
 LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
 LogShaderCompilers: Guid format shader working directory is -20 characters bigger than the processId version (../../../../../../Users/BlackStar/Documents/Unreal Projects/MyProject2/Intermediate/Shaders/WorkingDirectory/2296/).
 LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/BlackStar/AppData/Local/Temp/UnrealShaderWorkingDir/857571EF4D4AD024264725B0C4FFBFA9/'.
 LogShaderCompilers:Display: Using Local Shader Compiler.
 LogTemp:Display: Loaded TP AllDesktopTargetPlatform
 LogTemp:Display: Loaded TP MacClientTargetPlatform
 LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
 LogTemp:Display: Loaded TP MacServerTargetPlatform
 LogTemp:Display: Loaded TP MacTargetPlatform
 LogTemp:Display: Loaded TP WindowsClientTargetPlatform
 LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
 LogTemp:Display: Loaded TP WindowsServerTargetPlatform
 LogTemp:Display: Loaded TP WindowsTargetPlatform
 LogTemp:Display: Loaded TP AndroidTargetPlatform
 LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
 LogTemp:Display: Loaded TP Android_ATCTargetPlatform
 LogTemp:Display: Loaded TP Android_DXTTargetPlatform
 LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
 LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
 LogTemp:Display: Loaded TP Android_MultiTargetPlatform
 LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
 LogTemp:Display: Loaded TP HTML5TargetPlatform
 LogTemp:Display: Loaded TP IOSTargetPlatform
 LogTemp:Display: Loaded TP TVOSTargetPlatform
 LogTemp:Display: Loaded TP LinuxClientTargetPlatform
 LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
 LogTemp:Display: Loaded TP LinuxServerTargetPlatform
 LogTemp:Display: Loaded TP LinuxTargetPlatform
 LogTargetPlatformManager:Display: Building Assets For Windows
 LogDerivedDataCache:Display: Max Cache Size: 512 MB
 LogDerivedDataCache: Loaded boot cache 0.04s 52MB C:/Users/BlackStar/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
 LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/BlackStar/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc
 LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/BlackStar/Documents/Unreal Projects/MyProject2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
 LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
 LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/BlackStar/Documents/Unreal Projects/MyProject2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
 LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
 LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
 LogDerivedDataCache: Using Local data cache path C:/Users/BlackStar/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
 LogInit: Selected Device Profile: [Windows]
 LogContentStreaming: Texture pool size is 0.00 MB
 LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
 LogSimplygon: Simplygon DLL not present - disabling.
 LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
 LogMeshUtilities: No automatic skeletal mesh reduction module available
 LogMeshUtilities: No automatic mesh merging module available
 LogNetVersion: GetLocalNetworkVersion: CL: 3195953, ProjectName: myproject2, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 178977787
 LogAssetRegistry: FAssetRegistry took 0.0221 seconds to start up
 LogPackageLocalizationCache: Processed 4 localized package path(s) for 1 prioritized culture(s) in 0.018811 seconds
 LogUObjectArray: 31946 objects as part of root set at end of initial load.
 LogUObjectAllocator: 6935848 out of 0 bytes used by permanent object pool.
 LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
 LogSlate: Using Freetype 2.6.0
 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 LogSubstanceCoreModule: Substance [CPU] Engine Loaded, Max Texture Size = 2048
 LogTcpMessaging: Initializing TcpMessaging bridge
 LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
 LogMaterial: Uniform references updated for custom material expression Custom.
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 LogEngine: Initializing Engine...
 LogHMD: Failed to initialize OpenVR with code 110
 LogAIModule: Creating AISystem for world Untitled
 LogInit: XAudio2 using 'Altoparlanti (Logitech USB Headset H340)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
 LogInit: FAudioDevice initialized.
 LogDerivedDataCache: Saved boot cache 0.02s 50MB C:/Users/BlackStar/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
 LogInit: Texture streaming: Enabled
 LogInit: Transaction tracking system initialized
 BlueprintLog: New page: Editor Load
 LocalizationService: Info Localization service is disabled
 LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
 LogCook:Display: Mobile HDR setting 1
 LogFileCache: Scanning file cache for directory 'C:/Users/BlackStar/Documents/Unreal Projects/MyProject2/Content/' took 0.01s
 SourceControl: Info Source control is disabled
 Cmd: MAP LOAD FILE="../../../../../../Users/BlackStar/Documents/Unreal Projects/MyProject2/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
 LightingResults: New page: Lighting Build
 MapCheck: New page: Map Check
 LightingResults: New page: Lighting Build
 LogAIModule: Creating AISystem for world ThirdPersonExampleMap
 LogEditorServer: Finished looking for orphan Actors (0.000 secs)
 Cmd: MAP CHECKDEP NOCLEARLOG
 MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 44.602ms to complete.
 LogFileHelpers: Loading map 'ThirdPersonExampleMap' took 0.481
 LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
 LogCollectionManager: Loaded 1 collections in 0.001306 seconds
 LogFileCache: Scanning file cache for directory 'C:/Users/BlackStar/Documents/Unreal Projects/MyProject2/Saved/Collections/' took 0.01s
 LogFileCache: Scanning file cache for directory 'C:/Users/BlackStar/Documents/Unreal Projects/MyProject2/Content/Developers/BlackStar/Collections/' took 0.01s
 LogFileCache: Scanning file cache for directory 'C:/Users/BlackStar/Documents/Unreal Projects/MyProject2/Content/Collections/' took 0.01s
 LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000003 seconds
 LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000000 seconds
 LogContentBrowser: Native class hierarchy populated in 0.0077 seconds. Added 2211 classes and 440 folders.
 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
 LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0007 seconds. Added 13 classes and 0 folders.
 LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0004 seconds. Added 0 classes and 0 folders.
 LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0005 seconds. Added 0 classes and 0 folders.
 LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 2 folders.
 LogCrashTracker: Crashtracker disabled due to settings.
 LogUObjectGlobals:Warning: Failed to find object 'Class None.'
 LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0004 seconds. Added 1 classes and 2 folders.
 LogLoad: (Engine Initialization) Total time: 13.13 seconds
 LogLoad: (Engine Initialization) Total Blueprint compile time: 0.11 seconds
 LogExternalProfiler: Found external profiler: VSPerf
 LogExternalProfiler: Using external profiler: VSPerf
 LogOcInput: OculusInput pre-init called
 LogContentStreaming: Texture pool size now 1000 MB
 LogRenderer: Reallocating scene render targets to support 1208x576 NumSamples 1 (Frame:2).
 LogAssetRegistry: Asset discovery search completed in 8.0639 seconds
 LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000005 seconds (found 0 objects)
 LogCollectionManager: Fixed up redirectors for 1 collections in 0.000023 seconds (updated 0 objects)
 LogEditorViewport: Clicking on Actor (LMB): PointLight (PointLight2)
 UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
 UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/BlackStar/Documents/Unreal Projects/MyProject2/MyProject2.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/BlackStar/Documents/Unreal Projects/MyProject2/MyProject2.uproject" -cook -stage -archive -arc
 hivedirectory="E:/BlackStar pack" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
 UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
 UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\BlackStar\Documents\Unreal Projects\MyProject2\MyProject2.uproject
 UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject2 Win64 Development -Project="C:\Users\BlackStar\Documents\Unreal Projects\MyProject2\MyProject2.uproject" -clean "C:\Users\BlackStar\Documents\Unreal Projects\MyProject2\MyProject2.uproject"  -remoteini="
 C:\Users\BlackStar\Documents\Unreal Projects\MyProject2" -nobuilduht -NoHotReload
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,8863494s to run UnrealBuildTool.exe, ExitCode=0
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject2 Win64 Development -Project="C:\Users\BlackStar\Documents\Unreal Projects\MyProject2\MyProject2.uproject"  "C:\Users\BlackStar\Documents\Unreal Projects\MyProject2\MyProject2.uproject"  -remoteini="C:\Use
 rs\BlackStar\Documents\Unreal Projects\MyProject2" -noxge -generatemanifest -NoHotReload -ignorejunk
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,7822507s to run UnrealBuildTool.exe, ExitCode=0
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject2 Win64 Development -Project="C:\Users\BlackStar\Documents\Unreal Projects\MyProject2\MyProject2.uproject"  "C:\Users\BlackStar\Documents\Unreal Projects\MyProject2\MyProject2.uproject"  -remoteini="C:\Use
 rs\BlackStar\Documents\Unreal Projects\MyProject2" -noxge -NoHotReload -ignorejunk
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for MyProject2 (no existing makefile)
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2,6630432s to run UnrealBuildTool.exe, ExitCode=5
 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject2 Win64 Development -Project="C:\Users\BlackStar\Documents\Unreal Projects\MyProject2\
 MyProject2.uproject"  "C:\Users\BlackStar\Documents\Unreal Projects\MyProject2\MyProject2.uproject"  -remoteini="C:\Users\BlackStar\Documents\Unreal Projects\MyProject2" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.02.18-00.48.23.txt' 
 UATHelper: Packaging (Windows (64-bit)):    in AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (Windows (64-bit)):    in AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (Windows (64-bit)):    in AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    in AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    in AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    in AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio
 nary`2 InTargetToManifest)
 UATHelper: Packaging (Windows (64-bit)):    in Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
 UATHelper: Packaging (Windows (64-bit)):    in BuildCookRun.DoBuildCookRun(ProjectParams Params)
 UATHelper: Packaging (Windows (64-bit)):    in BuildCookRun.ExecuteBuild()
 UATHelper: Packaging (Windows (64-bit)):    in AutomationTool.BuildCommand.Execute()
 UATHelper: Packaging (Windows (64-bit)):    in AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
 UATHelper: Packaging (Windows (64-bit)):    in AutomationTool.Automation.Process(String[] Arguments)
 UATHelper: Packaging (Windows (64-bit)):    in AutomationTool.Program.MainProc(Object Param)
 UATHelper: Packaging (Windows (64-bit)):    in AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
 UATHelper: Packaging (Windows (64-bit)):    in AutomationTool.Program.Main()
 UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
 UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
 PackagingResults:Error: Error Unknown Error

Product Version: UE 4.14
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asked Feb 20 '17 at 02:50 AM in Packaging & Deployment

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Tarabakti
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Hi gravitstudio,

Searching "error" in your output log yields the following result:

 UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.

The solution for this error can be found on the following post:

Error windows SDK v8.1 must be installed in order to build this target

Please apply the solution from that post and let me know if it does not resolve your issue.

Thanks,

Steve H

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answered Feb 20 '17 at 04:53 PM

avatar image Tarabakti Feb 20 '17 at 05:03 PM

Thank you Steve The reason is plug in Perfect Rig I unistall this, and all ok!

Good Work

Emi

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