Error when picking texture for button in umg

I get this error when i try to choose any texture for any button or image inside designer.

An object [Table_Button_1a] of class [Texture2D] already exists in file [/Game/Textures/Table_Button_1a]. Do you want to replace the existing object? If you click ‘Yes’, the existing object will be deleted. Otherwise, click ‘No’ and choose a unique name for your new object.

If i click yes, texture got replaced with alpha texture, if i click no nothing happens.

https://s1.postimg.org/uy8n4a10f/error_ue4.png

How to reproduce:

  1. Create Widget Blueprint
  2. Drop button or image onto the CanvasPanel
  3. Select dropdown button in Appearance (lets say for Normal, but it can
    be also reproduced if you choose texture for Hover or Pressed
  4. Pick any texture

Workaround: Instead of 3 do this: select texture you want inside Content Browser and then click this

https://s2.postimg.org/ht1l2zv2h/workaround.png

Maybe i am doing something wrong?

Unreal Engine 4.15
Downloaded from Epic Games Launcher

EDIT: After a little search problem is already posted: Unreal Engine Issues and Bug Tracker (UE-35865)
Asked here: https://answers.unrealengine.com/questions/481733/bug-umg-413-image-as-root-component-cant-select.html

Hello wmbuRn,

It appears that you have resolved your issue. I will be pasting your comment here as the solution in order to close the thread for tracking purposes. If this is not the case and you still require assistance please feel free to reopen the thread and I will be happy to assist you further.

Quote from original post:

"EDIT: After a little search problem is already posted: Unreal Engine Issues and Bug Tracker (UE-35865) Asked here: [bug?] [UMG] [4.13] Image as root component can't select - UI - Epic Developer Community Forums "

Make it a great day

to clear this up, the answer is to click and HOLD; on the dropdown.

A normal click will cause this tremendous confusion,
(and even cause one to loose work if they click yes)