when i use “Memreport -Full -Log” and see log, i found render target use a lot of memory.
16.000MB 2048x2048 1mip(s) WholeSceneShadowmap (ShadowDepth)
16.000MB 2048x2048 1mip(s) OptionalShadowDepthColor (B8G8R8A8)
how to optimize the memory? is there any way to decrease size of it ?