Unload Stream Level will not remove blueprint spawned objects
When using Unload Stream Level, any actors that are spawned by using blueprints are not removed. For example,
The game starts and loads stream level 1 from persistent level. A blueprint spawns an actor into the level.
Then Unload stream level is used to remove level 1 and then level 2 is loaded.
When returning to level 1, there are now two actors spawned in the level. The previously spawned actor was not destroyed upon Unload Stream Level.
asked Feb 18 '17 at 03:54 AM in Bug Reports
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