This happens in both 4.15.0 and 4.14.3. I’m using Windows 10.
Basically, a static mesh moved using level sequence, matinee, or even manually in a blueprint will repeatedly clip into and teleport the character unless the character is either moving toward the static mesh, not in a walking state, or is standing on the static mesh.
Steps to reproduce.
- Launch 4.15.0
- Create a new project using either a Third Person or First Person template.
- Add a basic Cube to one side of the level and move it slightly above the floor.
- Setup the cube to move to the other side of the level using either matinee, level sequence, or even per tick in a blueprint.
- Press Play.
- While walking toward the cube or standing on the cube, collision with the cube happens as expected.
- While standing still, the cube will move halfway into the character before teleporting the character out of the cube where this process will repeat.
- This also happens if you are walking away from the cube but so slowly that the cube keeps running into you.
- This also happens for other shapes like cylinders or spheres.