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Moving static meshes clip through characters not moving toward mesh.

This happens in both 4.15.0 and 4.14.3. I'm using Windows 10.

Basically, a static mesh moved using level sequence, matinee, or even manually in a blueprint will repeatedly clip into and teleport the character unless the character is either moving toward the static mesh, not in a walking state, or is standing on the static mesh.

Steps to reproduce.

  1. Launch 4.15.0

  2. Create a new project using either a Third Person or First Person template.

  3. Add a basic Cube to one side of the level and move it slightly above the floor.

  4. Setup the cube to move to the other side of the level using either matinee, level sequence, or even per tick in a blueprint.

  5. Press Play.

  6. While walking toward the cube or standing on the cube, collision with the cube happens as expected.

  7. While standing still, the cube will move halfway into the character before teleporting the character out of the cube where this process will repeat.

  8. This also happens if you are walking away from the cube but so slowly that the cube keeps running into you.

  9. This also happens for other shapes like cylinders or spheres.

Product Version: UE 4.15
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asked Feb 18 '17 at 05:32 PM in Using UE4

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LagMasterSam
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