Apex Cloth problem 4.14, no simulation inside unreal engine

Hello
I’m trying to export my Apex cloth setup from Maya using the plugin to Unreal Engine. My cloth is previewing correct with collisions inside of maya but when i export it as a “PhysX” filetype with “Clothing Tool Project” and then import it into Unreal Engine the cloth isn’t being simulated at all?
I have applied the .apx to the correct material ID in unreal engine etc. and exporterd from maya i selected the mesh and my rig and exported using physx filetype and used the FBX and .apx from that export.