Physics Simulation Using Physics Components Breaks when Far From Player

When actors with multiple simulated physics bodies move away from the player, the quality of the physics simulation severely breaks down. The static meshes clip through eachother and the ground. Each static mesh with physics simulation is attached to the main body of each vehicle via a physics constraint component.

Hi Forrest_Hurley,

I tested this with a simple setup but I didn’t get your results. At what distances are you seeing the physics object start clipping?

Would you be willing to upload a small test project that showcases the issue?

We haven’t heard back from you in a few days, so we are marking this post as resolved for tracking purposes. If you’re still experiencing this issue, please feel free to post back here with additional information to reopen the post.

Cheers,

TJ