Sprite Artifacting on Flipbook Character
Hey folks, I'm working on a small personal project, and I'm trying to get animate Paper 2D character with a custom state machine. Everything is going great, except that the actual sprites are rather nasty to look at, visually. They seem to be rendering with some sort of artifacting:
I have already applied the Paper2D texture settings, and attempted a few other logical fixes, such as forcing noMipmaps, and trying to filter the texture with the Nearest Neighbor setting - but to no avail. Is it possible that it is because I am working with very small sprites, quite close to the camera? I would prefer that to remain the case, but could live with having to scale things up...
Any suggestions as to what I can do to get the crisp look of the sprite sheet?
asked Feb 19 '17 at 03:46 AM in Rendering
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