What I am currently doing is moving an object (a floating island) by lerping it from one point to another with a timeline and set actor location.
This has worked well for me so far, until I realized I need to get the velocity of the island that is moving. I tried getting the velocity of the character movement component, only to find out that because I am setting its location with a timeline, its character movement velocity is (0,0,0). Is there any other way I can get the the current velocity of the actor when it’s being moved this way?