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Get velocity of object moving by timeline?

What I am currently doing is moving an object (a floating island) by lerping it from one point to another with a timeline and set actor location.alt text

This has worked well for me so far, until I realized I need to get the velocity of the island that is moving. I tried getting the velocity of the character movement component, only to find out that because I am setting its location with a timeline, its character movement velocity is (0,0,0). Is there any other way I can get the the current velocity of the actor when it's being moved this way?

Product Version: UE 4.13
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asked Feb 19 '17 at 07:13 AM in Blueprint Scripting

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kac459
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Realized I'm an idiot who forgot what high school physics is, and that Velocity can be calculated using the Change in position over change in time, ie the (endLoc-startLoc)/(LerpTime).

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answered Feb 20 '17 at 02:00 AM

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kac459
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