Particle - Change alpha over time but not color

Hello. I am spawning particles through blueprint, setting each particles parameters. The problem comes with the color of the particle. The particle should have a specified color, and that I can set with the “Initial Color” module. However, now I also want the particle to fade out, so I add the Color Over Life. But now the color of the particles change. Is there a way to ignore the color parameter over life (thus using the initial color) and only apply the alpha?

just set the color over life to 1/1/1 on rgb. that should fix it.

It doesn’t, that makes the particles white. Say I spawn a red particle, so I would set the initial color parameter to 1,0,0. Then the color over life takes over with whatever parameter that has, in this example 1,1,1 turning them white.

this has to do with the order the modules are placed inside cascade.
alternatively, try scale color (which can also be set over life)

Scale color turned out to be the solution to this. Thank you.