Howto neon-light material with new tonemapper in 4.15?
How can you get some neon light colors like on this image < 4.15:
Instead of somewhat fully different with 4.15:
The emissive colors with the new tonemapper does not look like neon-lights anymore. While this could look better in some cases its now far away from pure colored emissive lights like you would get it on pure colored neon-sign-lights, LED, scifi, fantasy, materials. In the release notes we got informed that the old tonemapper gets removed. How can we migrate to the new one without loosing the possibility to create material that looks like the old (somehow) instead colors that look whashed out towards white.
asked Feb 19 '17 at 03:38 PM in Rendering
I would also be very interested in getting a proper fix: many of my weapon fx now look flat and uninteresting.
answered Mar 08 '17 at 07:47 PM
I have the same confusion， r.TonemapperFilm=0 help me get back my emissive colors, but glow in scene still wrong :( Do you have any suggestions?
answered Oct 11 '17 at 07:24 AM
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