Hearing Perception Not Triggering

I’m using OnTargetPerceptionUpdated(AI Perception) → break stimulus → SuccessfullySensed (Bool)

This bool updates based on my Sight Perception.

But why isn’t it working for Hearing Perception? Sight works, does hearing not update Perception? What nodes should I use? I don’t want to make it any more complex than it already is.

The AI hearing requires you to manually trigger a ‘noise’ event. Use ReportNoiseEvent to notify the perception system about such an occurrence.

Let me know if that’s not what you’re asking, or if you have fallow up questions.

Cheers,

–mieszko

I have a problem with how fast my AI reacts.

When I use EventReceiveTickAI and a Service, it always take the same amount of time before it will start chasing the player.