Automatically Set Texture Compression Using Suffix
I was wondering if there's a way to automatically assign compression settings (eg by using texture name suffix). My issue is that there's a lot of repitition when importing textures and setting them to the correct compression settings. I know UE4 handles this for normal maps (which is great) but I'm still having to set _AO / _Roughness _Height for each material. It doesn't seem possible to bulk select roughness maps and set them to 'masks' no-srgb for instance, resulting into having to it one by one.
asked Feb 19 '17 at 05:27 PM in Using UE4
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