Hi, I am new to Unreal engine 4 and I have entered a video game dev. competition through my school. The project was originally due 2 months from 2/19/2017 but they have now changed the date to 2/21/2017 I am ready for a test build. and when I build I get this error PackagingResults:Error: Error Unknown Cook Failure. i have deleted the saved and immediate files restarted the engine. Anyways I need the packaged product in 24 hours and i have no idea want to do. the logs are bellow
Hi Fallingman,
Your assets contain multiple errors that fail the cook, if you open up the log yourself and search for error:
you will find them. Here are the ones that should be fixed;
UE4Editor-Cmd: [2017.02.19-17.19.40:732][ 0]LogBlueprint:Error: [Compiler PersistentLevel.Level_0] Error Couldn't find object for bound event node K2Node_ActorBoundEvent_2 from Source: /Game/Maps/Level_0.Level_0:PersistentLevel.Level_0
UE4Editor-Cmd: [2017.02.19-17.23.03:744][ 0]LogBlueprint:Error: [Compiler Tutorial_Widget] Error The type of Object is undetermined. Connect something to K2Node_DynamicCast_7 to imply a specific type. from Source: /Game/Help/Tutorial_Widget.Tutorial_Widget
UE4Editor-Cmd: [2017.02.19-17.23.14:866][ 0]LogWindows:Error: Failed to find dependency index for BlueprintGeneratedClass /Game/Help/BP_Tutorial.BP_Tutorial_C (Blueprint /Game/Help/BP_Tutorial_Intro.BP_Tutorial_Intro)
Hope that helps. Cheers,
Thank you so much!!! You just saved my team from a ‘No Go’ and months of work wasted.