Issue replicating spawned actor
I am having an issue with my ue4 where i am trying to spawn a bullet. i have 2 types of vehicle which both shoot the bullet. On one of the vehicles the bullet spawns correctly and replicates to all clients.
On the other vehicle if i run the exact same code and spawn the exact same actor, the bullet spawns on the server but does not replicate?
Any help will be appreciated.
asked Feb 19 '17 at 07:44 PM in Using UE4
It turns out that the pawn that would not spawn the projectile was filling the network bandwith and the server would not replicate the projectile because of this.
answered Mar 11 '17 at 11:27 PM
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