4.15, crashing without error report

4.15 seems to be a flop for me. Back to 4.14 forever? 4.14 crashes every 30 minutes or so, but at the least it doesn’t seem to have any issue playing, where as 4.15 will compile but will not play.

Attempting to use simple data mapping for string to class references causes the crash below, at least that’s the last change I made since attempting to run 4.15.

In 4.14 the game was able to run an instance where several hundred spheres spawned around the player, but with 4.15 this causes the FPS to plummet just running the game as-is.

I am also getting crashes that do not have an error report at all.

I can’t understand how every release fails to have a steady version of the engine. I am using plugins, but no different than what works completely fine in 4.14. I’ve spoken to the plugin devs (LE) and the libraries they use should not cause the errors that I am getting, according to the dev.

Back to 4.14?


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SEGV_NOOP at 0x0

scalable_msize Address = 0x106fae3bb (filename not found) [in UE4Editor-Core.dylib]
FMallocTBB::Free(void*) Address = 0x10709ea16 (filename not found) [in UE4Editor-Core.dylib]
FMemory::Free(void*) Address = 0x1070a4749 (filename not found) [in UE4Editor-Core.dylib]
UObject::execStringConst(FFrame&, void*) Address = 0x107f9784c (filename not found) [in UE4Editor-CoreUObject.dylib]
UObject::execSetMap(FFrame&, void*) Address = 0x107f997e2 (filename not found) [in UE4Editor-CoreUObject.dylib]
UObject::ProcessInternal(FFrame&, void*) Address = 0x107f85398 (filename not found) [in UE4Editor-CoreUObject.dylib]
UObject::CallFunction(FFrame&, void*, UFunction*) Address = 0x107f8326b (filename not found) [in UE4Editor-CoreUObject.dylib]
UObject::ProcessContextOpcode(FFrame&, void*, bool) Address = 0x107f94844 (filename not found) [in UE4Editor-CoreUObject.dylib]
UObject::ProcessInternal(FFrame&, void*) Address = 0x107f85398 (filename not found) [in UE4Editor-CoreUObject.dylib]
UObject::CallFunction(FFrame&, void*, UFunction*) Address = 0x107f8326b (filename not found) [in UE4Editor-CoreUObject.dylib]
UObject::ProcessInternal(FFrame&, void*) Address = 0x107f85398 (filename not found) [in UE4Editor-CoreUObject.dylib]
UObject::CallFunction(FFrame&, void*, UFunction*) Address = 0x107f8326b (filename not found) [in UE4Editor-CoreUObject.dylib]
UObject::ProcessContextOpcode(FFrame&, void*, bool) Address = 0x107f94844 (filename not found) [in UE4Editor-CoreUObject.dylib]
UObject::ProcessInternal(FFrame&, void*) Address = 0x107f85398 (filename not found) [in UE4Editor-CoreUObject.dylib]
UObject::CallFunction(FFrame&, void*, UFunction*) Address = 0x107f8326b (filename not found) [in UE4Editor-CoreUObject.dylib]
UObject::ProcessInternal(FFrame&, void*) Address = 0x107f85398 (filename not found) [in UE4Editor-CoreUObject.dylib]
UFunction::Invoke(UObject*, FFrame&, void*) Address = 0x107d3e2f2 (filename not found) [in UE4Editor-CoreUObject.dylib]
UObject::ProcessEvent(UFunction*, void*) Address = 0x107f8a93a (filename not found) [in UE4Editor-CoreUObject.dylib]
AActor::ReceiveBeginPlay() Address = 0x109de9319 (filename not found) [in UE4Editor-Engine.dylib]
AActor::BeginPlay() Address = 0x108475f61 (filename not found) [in UE4Editor-Engine.dylib]
AActor::DispatchBeginPlay() Address = 0x108474f41 (filename not found) [in UE4Editor-Engine.dylib]
AWorldSettings::NotifyBeginPlay() Address = 0x109db6c26 (filename not found) [in UE4Editor-Engine.dylib]
AGameMode::HandleMatchHasStarted() Address = 0x108e13642 (filename not found) [in UE4Editor-Engine.dylib]
AGameMode::SetMatchState(FName) Address = 0x108e13e82 (filename not found) [in UE4Editor-Engine.dylib]
UWorld::BeginPlay() Address = 0x109d96a6e (filename not found) [in UE4Editor-Engine.dylib]
UGameInstance::StartPlayInEditorGameInstance(ULocalPlayer*, FGameInstancePIEParameters const&) Address = 0x108e0abd7 (filename not found) [in UE4Editor-Engine.dylib]
UEditorEngine::CreatePIEGameInstance(int, bool, bool, bool, bool, float) Address = 0x10efff9b3 (filename not found) [in UE4Editor-UnrealEd.dylib]
UEditorEngine::PlayInEditor(UWorld*, bool) Address = 0x10eff4db5 (filename not found) [in UE4Editor-UnrealEd.dylib]
UEditorEngine::StartQueuedPlayMapRequest() Address = 0x10efdcb9e (filename not found) [in UE4Editor-UnrealEd.dylib]
UEditorEngine::Tick(float, bool) Address = 0x10e804393 (filename not found) [in UE4Editor-UnrealEd.dylib]
UUnrealEdEngine::Tick(float, bool) Address = 0x10f46e53c (filename not found) [in UE4Editor-UnrealEd.dylib]
FEngineLoop::Tick() Address = 0x106f2d3f9 (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0x106f34ba2 (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x106f4253c (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x107171366 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fff8b8ace64 (filename not found) [in Foundation]
_pthread_body Address = 0x7fff835e899d (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff835e891a (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff835e6351 (filename not found) [in libsystem_pthread.dylib]