Floating Pawn movement with networking?

I’m working on a multiplayer space game; did a ton of work on it only to find out that only the character movement component has networking built in. For some reason floating pawn movement does not, a choice by which I remain mystified. Is there any way we could get networking features added to the other pawn movement classes to make multiplayer games possible out of the box for non-character-movement-using pawns? The lack thereof is a major roadblock.

I’m having the same problem. Did you ever find a fix?

I"m having the same issue . am hoping for someone to shed some light