Nativized blueprints cause error in multiplayer
When I use blueprint nativization in UE 4.15 the Linux dedicated server and Win64 client of my game build without problems.
Everything seems to work as intended as long as I stay in singleplayer but once I try to connect to the server the connection drops and I get the following errors in the client log:
On the server side the log only says:
Connecting works flawlessly when I don't nativize blueprints for the client build even when the server is built with them enabled.
I tried deleting the Intermediate folder, deleting the cooked content, fully rebuilding the engine and fully rebuilding the game server and client but to no avail.
asked Feb 19 '17 at 10:08 PM in Bug Reports
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answered Mar 27 '17 at 12:53 PM
Same when using Android App with nativized Blueprint : ActorChannelFailure on Server. Works only if both client and server are Windows.
answered Apr 14 '17 at 12:29 AM
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