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How do i replicate set static mesh?

So im trying to make like a prop hunt game for mobile so me and my friends can play and just when i was about to finish i noticed the prop isnt changing its mesh on the client but it does on the server ,so i tried many diffrent ways and looked it up on the internet but there was nothing that helped me , so I want to know if anyone has a solution or a way around this. I would greatly appreciate your help.

Product Version: UE 4.14
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asked Feb 20 '17 at 12:04 AM in Blueprint Scripting

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You should check set static mesh component to replicate. After that you will be able to change static mesh on server and all clients will change it as well. alt text

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answered Sep 12 '17 at 01:56 PM

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avatar image Ace7806 Sep 13 '17 at 01:36 AM

How did I not see that (facepalms), thx!

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I encountered the same problem but the only solution I found was to create an Actor which has a static mesh Component, and a Mesh variable. The Mesh Variable is set to RepNotify and whenever it updates, set runs the set static mesh function on the component. Edit: this is only needed when using a dedicated server. Otherwise setting the component to replicate works fine.

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answered Feb 20 '17 at 09:48 PM

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