Can i have a single collision object for multiple objects in scene

So I want to export an FBX of a building and not have them combined in unreal. But i only want 1 handmade collision object to encompass all the building objects? Can i do this?

I dont want to have to create a collision for each individual object as that makes no sense and having to rename everything to match is also a bit mad. :slight_smile:

Or is it possible to import a collision mesh only, on its own?

thanks

So a workaround was to create a new asset made of the collision mesh, and exported that with the duplicate, correctly named collision and in the engine turned off the render visibility. Bit crazy that this needs to be done in this day and age.