I am trying to create an actor that cannot be rotated.
Instead of directly coding it into the engine, I want to make it already coded.
For now i am thinking of just resting the rotation each tick function. Or is there a better way to do it?
I am trying to create an actor that cannot be rotated.
Instead of directly coding it into the engine, I want to make it already coded.
For now i am thinking of just resting the rotation each tick function. Or is there a better way to do it?