Smallest possible game package for a Windows build
I'm pretty new to Unreal Engine but I am an experienced programmer and I fully understand this engine is AAA and I'm aiming to use it for what it is designed.
Anyways, I was wondering about the possibility of creating a very simple console-like application with it too (using only text, checkboxes, menus and some images for example) just to take advantage of the engines multiplatform deployment ease and save time using another tools.
After some time trying to shrink the package for Windows I haven't been able to reduce it below 90 megabytes so I've decided to simply ask the community about how small an Unreal Engine package for Windows 64 can be.
So that's the question, how small can a windows package be?
If it can go below 20 MB or so, is there any known comprehensive guide to achieve it?
Thanks all in advance!
asked Feb 20 '17 at 10:42 AM in Packaging & Deployment
I'm not sure if you've went through or documentation or not yet. But I think there are a few good guides in there that may help you lower the size of your project. You may want to post on the forums too for this matter.
The third link is for Android but using package blacklisting on your project is very beneficial in lowering the size of your overall package. Make sure that you take out any plugins, assets, etc that you aren't using as that'll bloat your project too.
answered Feb 20 '17 at 05:30 PM
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