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[Closed] Media Player speed on Sequencer Render out

I have a media texture applied to a mesh and it's playing a video. It works fine when I play in editor, but when I render out the video from Sequencer, the video plays way too fast. I tried setting the Play rate in blueprints, but did nothing. How do I get it to play at normal speed when rendering out a video/image sequence?

Product Version: UE 4.14
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asked Feb 20 '17 at 12:47 PM in Rendering

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Abeysaurus
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avatar image capoxettas Sep 07 '17 at 04:30 PM

hi everybody

I have the same problem. i'm really getting crazy!. is it a bug?

avatar image MR.NIX Dec 01 '17 at 11:27 PM

Same problem here :/

avatar image dorklord_666 Jun 20 '18 at 02:26 PM

Looks like it's a bug. Very annoying. In the meantime I've solved it by slowing the footage down in Premiere at 25% of original speed.

This is 4.19 actually. Jesus this has been going on since 4.14??

avatar image MagicNono Jul 19 '18 at 04:57 PM

same problem here, can't use video at all with the sequencer, the speed is completely wrong

avatar image Abeysaurus Jul 19 '18 at 05:06 PM

It actually isn't a bug, it's just the way video/media is handled. The video is being played by your default OS player and not in the engine. So when you're rendering out a video, the video is actually playing at normal playspeed. the Engine rendering time is not the same as the video playback.

I haven't tried the new stuff Epic added with video support, I'd imagine it's a bit different now

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The question has been closed Feb 20 '17 at 06:56 PM by gmpreussner for the following reason:

https://answers.unrealengine.com/questions/470269/is-media-framework-video-playback-tied-to-the-main.html


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