No sound on IOS From SoundCue using PlaySoundAtLocation (ue v4.14)

Hi,

I’m having problem with sound on ios (10.2.1) device.
Sound cue are made from wav files (sample rate: 96000/48000, num channels: 2, compression quality: 40).
Path is /Game/Sounds/*.

I’m using code:

USoundCue* SoundCuePtr = Sounds[Name];
UGameplayStatics::PlaySoundAtLocation (GetWorld(), SoundCuePtr, Location, Rotation);

In editor sound is working.

did you find a solution?