How to import FBX Animation Sequence from code
I found the function UEditorEngine::ImportFbxAnimation
but I don't know how to use this function.
I'd like to create Animation Sequence without Import Option Dialog.
Here is my code:
What about the ImportData?
The imported asset is not correct.
please help, thank you.
asked Feb 20 '17 at 01:17 PM in C++ Programming
I think it needs to mark package dirty after your code.
And then you had better create UnFbx::FBXImportOptions object and initialize options before calling UEditorEngine::ImportFbxAnimation.
Please refer to UFbxFactory::FactoryCreateBinary in FbxFactory.cpp.
answered Feb 21 '17 at 02:53 AM
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