Need help with a post-process material
Hello everyone! I'm developing a survival horror game, with the player playing through the view of a handheld camera. I need a post process effect that makes it look like the lens of the camera broke. (in case of damage or death). I know that I could simply put a texture of a broken glass on screen but I need something more realistic. (Refraction and distortion to simulate the broken glass).
The problem is that I have 0 clue of how to achieve this, somebody got an idea? It doesn't have to be a post-process material, any idea is greatly appreciated, thank you!
asked Feb 20 '17 at 10:20 PM in Rendering
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