Level streaming doesn't work after package

Hi, Over the past few months I have been developing a game for a high school school competition. Originally the due date was going to being march 23rd a month from now but 2 days ago I was informed that they changed the due date to Tuesday(tomorrow) and I still have a game breaking bug. I’m relatively new to unreal engine 4 and I most likely made some rookie mistakes. In this game, the player has to fix an elevator engine and when that happens the player is prompted to go to the elevator to proceed to the next level. That happens through level streaming and teleporting. In the Editor the player can successfully finish this level and proceed into the next level with little to 0 problems 98% of the time. But when the game is packaged and the player completes the objective and heads into the elevator the trigger gets fired showing a loading screen widget and then a couple of seconds later the player appears back into the elevator like nothing happened no level change what so ever. The First Picture is in the Player what handles the loading and the 2nd picture is what the player runs into that calls it .

Any help is apperatied i have to have a working packaged game in the next 3 hours or we are at a loss

Fallingman2112,

After reading your post, I see that you were on a strict deadline. Were you able to resolve this issue in time? If not, would you still like some assistance in looking over your level streaming?

  • [Level Streaming How-Tos][1]
  • [Level Streaming][2]

Check out our Content Examples too under the Learn tab in the Epic Games Launcher. There is valuable information in there about level streaming.

Looking forward to hearing back from you, thanks!

Level Streaming in Unreal Engine | Unreal Engine 5.1 Documentation
[2]: Level Streaming in Unreal Engine | Unreal Engine 5.1 Documentation

Have you found the solution to this problem? Were currently experiencing this issue with our tiled world.

All the regions are loaded in the editor. The sub levels are all flagged with ALWAYS LOADED but when packaging none are present?

I tried loading the content exemple from epic. They have a level streaming exemple. I tried packaging it and it works. Ill study whats different between my project and theirs.

Any pointers? I just tried 4.15 and none of my levels are streaming. Going to start digging but any shortcuts appreciated!

My problem is likely due to the way I mount pak files. Looks like level streaming breaks after I mount a DLC pak file.

Hey theonecalledtom,

If you are able to verify that the issue is related to mounting a pak file, please open a new thread in the Bug Reports section with a detailed list of repro steps so we can investigate as a separate issue.

Have a great day!

Hava you found the solution? The same problem!

Have you solved the problem?

i gave up and redid the map as 1 big chunk.

I have the this issue when i package my game too!

My levels are simple : main level with lights, skylight and skysphere / splashscreen/ loading / TheFarm with the first chapter of the game and all features, terrain houses, trees etc. When I play from the editor, it works, but when I package it, it just loads the main level. * YES I CREATED STREAMING VOLUMES AND MADE THEM ASSOCIATED!

Hey jeffwinner,

Can you provide your project logs from a packaged development build of your game as well as from your PIE session so I can take a look?

Sadly I’m in the end of my deadline to release my demo. I just removed the streaming levels and made it all work in the persistent. I can’t send the log because it doesn’t exist anymore. :frowning: When i start the full version of my game I’ll try it again!
Thanks