Level streaming doesn't work after package
Hi, Over the past few months I have been developing a game for a high school school competition. Originally the due date was going to being march 23rd a month from now but 2 days ago I was informed that they changed the due date to Tuesday(tomorrow) and I still have a game breaking bug. I'm relatively new to unreal engine 4 and I most likely made some rookie mistakes. In this game, the player has to fix an elevator engine and when that happens the player is prompted to go to the elevator to proceed to the next level. That happens through level streaming and teleporting. In the Editor the player can successfully finish this level and proceed into the next level with little to 0 problems 98% of the time. But when the game is packaged and the player completes the objective and heads into the elevator the trigger gets fired showing a loading screen widget and then a couple of seconds later the player appears back into the elevator like nothing happened no level change what so ever. The First Picture is in the Player what handles the loading and the 2nd picture is what the player runs into that calls it . Any help is apperatied i have to have a working packaged game in the next 3 hours or we are at a loss
asked Feb 21 '17 at 02:56 AM in Packaging & Deployment
After reading your post, I see that you were on a strict deadline. Were you able to resolve this issue in time? If not, would you still like some assistance in looking over your level streaming?
Check out our Content Examples too under the Learn tab in the Epic Games Launcher. There is valuable information in there about level streaming.
Looking forward to hearing back from you, thanks!
answered Feb 28 '17 at 04:05 PM
I tried loading the content exemple from epic. They have a level streaming exemple. I tried packaging it and it works. Ill study whats different between my project and theirs.
answered Apr 17 '17 at 02:12 PM
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