Project crashes on startup - corrupted map?
So for some reason, I have a project that radomly decides to crash on startup, whic I have narrowed down to the maps in the project, somehow gets corrupted.
When I open the project, I get the following error log:
I've tried deleting the saved/intermediary folders with no luck. If I reset my DefaultEngine.ini to open the default editor map, the project loads fine, but as soon as I try to load some of my levels, it all comes crashing down. This is the second time this has happened to me, and last time my only solution was to revert 5 hours of work with Source Control - I would love to avoid that in the future.
asked Feb 21 '17 at 06:58 AM in Bug Reports
Thanks for taking the time to answer.
So after an hour or so, I found the problem. I edited the DefaultEngine.ini to make the project start up in UE4 default template scene. The projected loaded fine and then I did the following:
Open map -> Crash
Open maps GM -> Crash
Open maps Pawn -> Crash
Open blueprints associated with Pawn -> crash
In the end, I found out my blueprint for VR controllers were the culprint. For some reason, that specifik blueprint got corrupted when I tried to cast from it to another specific blueprint. Never understood why.
answered Feb 23 '17 at 09:40 PM
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