How to create a checkbox in menu using blueprint

Hi ,

I want to create a checkbox in my menu system for mouse invert axis option. Kindly let me know how to do that?

Make two textures, one with an empty checkbox and one with a filled checkbox.
Use DrawTextureSimple and to swap them use SwitchOnInt or an Enum (and SwitchOnEnum).
Then, when the hitbox event for the button fires, switch the int (or the enum value).

hi ,

Thanks for the reply. Yes, That will solve this definitely,