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Change variables for server and clients?

Hello guys, Replication is new to me and my problem is that I don't know how to change a variable that changes on every client from a Event like a button press on a client. The change stays always on the client.

Product Version: UE 4.14
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asked Feb 21 '17 at 09:25 AM in Blueprint Scripting

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avatar image Koralgoll Feb 21 '17 at 10:12 AM

Variable replication works only from Server to Client. If you want to send a variable to Server you need to call RPC event "Run on Server" and then "Multicast" from Server to all Clients.

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