How do I resume video playback after pausing using blueprints?
I'm very new to UE4 so to help learn the toolset I'm working on a personal project to focus my learning.
One of the blueprint features I want is the ability to play/pause/resume video playback within the level based on entering/exiting a trigger volume. The desired functionality is: on overlap trigger volume = start playback, on end overlap trigger volume = pause playback, on overlap same trigger volume again = resume video from pause point.
So far I can start the video playing on entering the trigger volume and the video will pause correctly upon exiting the volume, that was all pretty straightforward. But re-entering the same trigger volume will cause the video to play from the beginning again rather than contine from the moment it was paused. Can anyone suggest a method for achieving this?
asked Feb 21 '17 at 02:47 PM in Blueprint Scripting
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