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4.15: SeparateTranslucency broken in VR

UE4.15 with the following settings does not properly render in VR

r.SeparateTranslucency=True

r.SeparateTranslucencyScreenPercentage=50

  • left eye = ok

  • right eye = ok, gets full res translucency rendered on top and ignoring depth test

see screenshot with r.SeparateTranslucencyScreenPercentage=10 to illustrate left eye is ok but right eye is ko

alt text

Product Version: UE 4.15
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asked Feb 21 '17 at 03:25 PM in Bug Reports

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AurelienK
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avatar image Novezeil Jun 18 '17 at 01:56 PM

Finally found I am not the only one with this issue. Initially I was thinking it's something wrong with VR SLI and spent tons of the time debugging at PhysX's side. Glad to know it's under WIP.

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Hello AurelienK,

I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have also provided a link to the public tracker. Please feel free to use the link provided for future updates. Thank you for your time and information.

Link: https://issues.unrealengine.com/issue/UE-42219

Make it a great day

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answered Feb 21 '17 at 06:27 PM

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Rudy Q ♦♦ STAFF
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avatar image AurelienK Feb 21 '17 at 06:51 PM

Thanks for your quick follow up!

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