I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have also provided a link to the public tracker. Please feel free to use the link provided for future updates. Thank you for your time and information.
Finally found I am not the only one with this issue. Initially I was thinking it’s something wrong with VR SLI and spent tons of the time debugging at PhysX’s side. Glad to know it’s under WIP.