deactivate particle system after collide with particle system
i try to create a game which enable the user to extinguish the fire particle system with a water gun. the gun with sphere projectile and applied with water effect. the question is, how to extinguish the fire once the water hit it? i mean when the water hit the fire particle, the fire is extinguish or fade maybe use delay function. i try event hit and collide and it doesn't work. sorry for my bad english
asked Feb 21 '17 at 03:53 PM in Blueprint Scripting
I am pretty sure particle components do not have any Collision. So you will probably need to add Collision Shapes, like the Sphere Collision Component. Once your water and fire collision components hit each other or overlap, you can deactivate the Fire Particle Component. For the collision take into account the Collision Profiles, that you assign to your Collision Components.
answered Feb 21 '17 at 04:03 PM
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