OnComponentBeginOverlap Function Not Firing
I have an OnComponentBeginOverlap Function that is attached to my main player actor in my game. It is supposed to fire when a certain characteristic of my player overlaps a trigger object. The function will fire in the editor regardless of the options I select for running my game. When I package the project (in either shipment or development) the function will not fire from the application. It will fire on my NPC opponent who has a very similar function.
Any other information you may need please feel free to ask. Thank you!
Thank you for getting back to me. I was actually in the process of getting all the information you requested and I found that I was creating a reference to my HUD blueprint twice which seemed to be overriding both HUD references. Once I removed that it fixed my problem and my game runs smoothly now. Thank you!
answered Feb 21 '17 at 09:03 PM
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