I have a bunch of functions that spawn a USplineComponent, and add points to it.
This works fine, but what if I want to go back and add a point in the middle of the spline?
I can use
USplineComponent::FindLocationClosestToWorldLocation
to get the FVector at which i want to add the point, but how can i specify that the new point goes in the middle of the existing spline, and doesn’t add to the end?
Thanks!