Emissive particles changed in 4.15?
After updating to 4.15, some emissive particles I created don't seem to be rendering the same. For example, this simple beam particle has a hot white center now instead of being pure red.
When I pull down the R value so it's not emissive, it maintains it's red color.
asked Feb 21 '17 at 06:05 PM in Using UE4
Next time please search before making a post :) This has been addressed many a dozen times in the last month.
This is expected 4.15 behavior due to the tonemapper change.
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