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Replicate morph values?

I would like the ability to customize characters with a bunch of various morph values (eye width, eye height, face roundness, lip size, nose length, etc). I understand how to do this with sliders and a store those values in the player state.

However, my question is in regards on best practices on replicating these values. How can I send the values to the server and have it replicate to all of the other players? Would I have to send all of those values each time I respawn the player? Would this negatively affect performance? I'm not entirely sure where to go upon joining the server and doing respawns. I would have to assume that sending roughly 100 replicated variables to a newly spawned pawn would hurt network performance just a bit

Product Version: UE 4.14
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asked Feb 21 '17 at 07:00 PM in Blueprint Scripting

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