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Lag in VR scene

I am getting some serious jitter in a VR scene. Its not a complicated scene, but I am assuming its due to lag in refreshing the visual while turning my head.

I seriously doubt its my graphics card since I have a P6000 in my machine. What should I do to get rid of it?

Product Version: UE 4.14
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asked Feb 21 '17 at 08:16 PM in VR

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FM_Mohawk
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Can you show us what your scene looks like?

You can try to use the GPU Profiler to get an idea what the game is doing. https://docs.unrealengine.com/latest/INT/Engine/Performance/GPU/

A very basic start would be to disable stationary and movable lights. light calculations are quite expensive, I have found.

How many triangles does your scene have? https://answers.unrealengine.com/questions/38564/how-to-see-triangles-count-in-sce.html

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answered Feb 21 '17 at 10:14 PM

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Motanum
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