Lag in VR scene
I am getting some serious jitter in a VR scene. Its not a complicated scene, but I am assuming its due to lag in refreshing the visual while turning my head.
I seriously doubt its my graphics card since I have a P6000 in my machine. What should I do to get rid of it?
asked Feb 21 '17 at 08:16 PM in VR
Can you show us what your scene looks like?
You can try to use the GPU Profiler to get an idea what the game is doing. https://docs.unrealengine.com/latest/INT/Engine/Performance/GPU/
A very basic start would be to disable stationary and movable lights. light calculations are quite expensive, I have found.
How many triangles does your scene have? https://answers.unrealengine.com/questions/38564/how-to-see-triangles-count-in-sce.html
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