Hi,
I finally discovered the power of BlueprintNativeEvent and BlueprintImplementableEvent ! Good stuff.
But I need to know if those are Reliable as default.
With this declaration:
UFUNCTION(BlueprintNativeEvent, Reliable, Category = "Character Creation")
void Client_HandleName(const bool result, const FString& error);
I get this: error : ‘reliable’ specified without ‘client’ or ‘server’
So if I try to add ‘Client’ :
UFUNCTION(BlueprintNativeEvent, Client, Reliable, Category = "Character Creation")
void Client_HandleName(const bool result, const FString& error);
I get this: error : BlueprintImplementableEvent or BlueprintNativeEvent functions cannot be declared as Client or Server
So it seems impossible to declare it Reliable.
Is it reliable by default? Would be very bad if not, and no way to make it reliable.
Thanks.