Hi, im pretty new to unreal and i was wondering if anyone could help me find a way to do a specific type of targeting

i want to make an ai lock on system, so the enemy (helicopter) has a target where the missile will fire, and it follows the player for a few seconds then it fires, but when it fires i dont want it to follow the player, i want the location the target is on to be the spot where it fires tom similar to a ratchet and clank type boss, any help would be appreciated, thanks

add a “projectile movement component” to your projectile, then under the projectile settings you set “is homing projectile” you will need to have a projectile homing componnent, then you get the location the player is and make the projectile go “homing” torwards this location.