hi, im pretty new to unreal and i was wondering if anyone could help me find a way to do a specific type of targeting.
i want to make an ai lock on system, so the enemy (helicopter) has a target where the missile will fire, and it follows the player for a few seconds then it fires, but when it fires i dont want it to follow the player, i want the location the target is on to be the spot where it fires tom similar to a ratchet and clank type boss, any help would be appreciated, thanks
asked Feb 22 '17 at 12:58 AM in Blueprint Scripting
add a "projectile movement component" to your projectile, then under the projectile settings you set "is homing projectile" you will need to have a projectile homing componnent, then you get the location the player is and make the projectile go "homing" torwards this location.
answered Feb 22 '17 at 02:16 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here