How would I about creating a vector or list of 'TSubclassOf'

N00b question, I am creating a generator that will loop though a bunch of meshes that the Artists need to spawn from a list / array. I am curious if you’re able to add multiple objects to a Tsub property, similar to:

UPROPERTY(EditAnywhere, Category = "Mesh")
UStaticMesh* ObjectMesh[10];

Thanks!

Hi i73 ,

Simply do TArray< TSubclassOf > ObjectList;

Cheers,