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Edit ThirdPersonCharakter Hitboxes (Collision)

Hello. I'm new in unreal and sorry for my bad english. I tried to add new collision boxes to my actor for a linetrace shooter. my first problem is that the new collision capsules are preventing my actor from going in to the ground. i googled a bit how i can attach a capsule to a moveable charakter bone (Head) but i cant add a socket. alt text

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Product Version: UE 4.15
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asked Feb 22 '17 at 07:40 AM in Blueprint Scripting

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The root component of the character is the capsule so the large on in the center is what is used and the primary collision component for the actor. That capsule should completely encompass the character model as it was before, if you want to create the others you should attach them to the character model and you can add an additional one for use over the torso. When you setup your collision profiles for say a projectile or other colliding body, set the main capsule to ignore them and the smaller ones that you have attached to block or overlap them. That way the main one will function just as the movement collision and the others can act as actual damage hit boxes.

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answered Feb 23 '17 at 06:12 PM

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Black Phoenyx
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